Files
nucleic-remote-ios/NucleicRemote/NucleicRemoteWidgets/SessionLiveActivity.swift
T

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Swift
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import ActivityKit
import SwiftUI
import WidgetKit
/// Lock-screen / Dynamic Island rendering of the aggregate session Activity (UX_IOS §5.3).
/// The glance answers "what is Nucleic doing right now?": headline counts (running / waiting /
/// approvals), the total churn in flight, and the most urgent sessions with their state and diff.
/// Tapping opens the app (straight to the approval, via the notification-style route).
///
/// Self-contained colors/glyphs — the extension doesn't link the app's `Theme`, so the small
/// palette + glyph maps it needs live here (the same teal/amber/blue/green as `Palette`).
struct SessionLiveActivity: Widget {
var body: some WidgetConfiguration {
ActivityConfiguration(for: NucleicSessionAttributes.self) { context in
LockScreenView(state: context.state, hostName: context.attributes.hostName)
.widgetURL(context.state.tapURL)
// When something needs the user, wash the whole card in the attention tint;
// otherwise the calm dark background (see the border/header cues in LockScreenView).
.activityBackgroundTint(context.state.needsAttention
? ActivityPalette.attentionTint(context.state).opacity(0.28)
: Color.black.opacity(0.55))
.activitySystemActionForegroundColor(.white)
} dynamicIsland: { context in
let state = context.state
return DynamicIsland {
DynamicIslandExpandedRegion(.leading) {
CountBadge(
systemImage: "circle.lefthalf.filled",
count: state.runningCount, tint: ActivityPalette.active)
}
DynamicIslandExpandedRegion(.trailing) {
if state.approvalCount > 0 {
CountBadge(
systemImage: "exclamationmark.shield.fill",
count: state.approvalCount, tint: ActivityPalette.attention)
} else if state.needsYouCount > 0 {
CountBadge(
systemImage: "bubble.left.fill",
count: state.needsYouCount, tint: ActivityPalette.accent)
} else {
Label("0", systemImage: "checkmark.circle")
.font(.headline).foregroundStyle(.secondary)
}
}
DynamicIslandExpandedRegion(.bottom) {
VStack(alignment: .leading, spacing: 5) {
ForEach(state.lines.prefix(2)) { line in
SessionRow(line: line)
}
}
}
} compactLeading: {
Image(systemName: state.needsAttention
? ActivityPalette.glyph(.approval) : ActivityPalette.glyph(.running))
.foregroundStyle(state.needsAttention
? ActivityPalette.attention : ActivityPalette.active)
} compactTrailing: {
Text("\(state.needsAttention ? max(state.approvalCount, state.needsYouCount) : state.runningCount)")
.font(.caption2.bold())
.foregroundStyle(state.needsAttention ? ActivityPalette.attention : ActivityPalette.active)
} minimal: {
Image(systemName: state.needsAttention
? ActivityPalette.glyph(.approval) : ActivityPalette.glyph(.running))
.foregroundStyle(state.needsAttention
? ActivityPalette.attention : ActivityPalette.active)
}
// The compact/minimal presentations tap through to the same target as the lock
// screen: a waiting session opens itself; otherwise the sessions list.
.widgetURL(state.tapURL)
}
}
}
// MARK: - Lock screen
private struct LockScreenView: View {
let state: NucleicSessionAttributes.ContentState
let hostName: String
var body: some View {
let attention = state.needsAttention
let tint = ActivityPalette.attentionTint(state)
return VStack(alignment: .leading, spacing: 8) {
// Header: brand + host, and the headline counts. When the user is needed the brand
// mark becomes the attention glyph in its tint, so the header itself reads "act now".
HStack(spacing: 8) {
Image(systemName: attention
? ActivityPalette.glyph(state.approvalCount > 0 ? .approval : .needsInput)
: "hexagon.fill")
.font(.footnote)
.foregroundStyle(attention ? tint : ActivityPalette.active)
Text(hostName)
.font(.caption.weight(.semibold))
.lineLimit(1)
Spacer(minLength: 8)
CountChips(state: state)
}
// The most urgent sessions — what's actually happening.
ForEach(state.lines.prefix(3)) { line in
SessionRow(line: line)
}
}
.padding(14)
.foregroundStyle(.white)
// Attention theme: a soft tinted wash + a colored border around the whole glance, so a
// session waiting on the user is unmistakable at a glance even before reading the rows.
.background {
if attention {
RoundedRectangle(cornerRadius: 22, style: .continuous)
.fill(tint.opacity(0.12))
}
}
.overlay {
if attention {
RoundedRectangle(cornerRadius: 22, style: .continuous)
.strokeBorder(tint.opacity(0.9), lineWidth: 2)
}
}
}
}
// MARK: - Shared pieces
/// One session: state glyph + title + "project · Backend" + a right-aligned status/diff.
///
/// Each row is its own tap target: wrapped in a `Link` to `nucleic://session/<id>`, so tapping a
/// specific session on the lock screen or expanded Dynamic Island opens *that* session — overriding
/// the activity-wide `widgetURL` (which still governs the header, churn footer, and empty space, and
/// remains the only tap target the compact/minimal presentations can offer).
private struct SessionRow: View {
let line: NucleicSessionAttributes.SessionLine
/// An approval this row can resolve inline: it's blocked on an approval, carries that approval's
/// id, and isn't high-risk (§3.3 — high-risk keeps the plain tap-to-open row and is answered on
/// the app's guarded card). `nil` until the producer populates `approvalID` — an older host, or
/// today's summary that doesn't yet carry it, so the row stays a deep-link exactly as before.
private var inlineApprovalID: String? {
guard line.kind == .approval, (line.approvalIsHighRisk ?? false) == false else { return nil }
return line.approvalID
}
var body: some View {
if let approvalID = inlineApprovalID {
actionableRow(approvalID: approvalID)
} else if let url = NucleicDeepLink.session(line.id) {
Link(destination: url) { rowContent }
} else {
rowContent
}
}
/// An approval row with inline Allow/Deny. The identity still deep-links to the session; the
/// buttons fire `ApproveFromActivityIntent`, which the system performs in the app's background
/// process — allow/deny without unlocking (§4.1).
private func actionableRow(approvalID: String) -> some View {
HStack(spacing: 8) {
if let url = NucleicDeepLink.session(line.id) {
Link(destination: url) { rowIdentity }
} else {
rowIdentity
}
Spacer(minLength: 6)
ApprovalButtons(sessionID: line.id, approvalID: approvalID)
}
}
/// The glyph + title + "project · Backend" — the row's identity, minus the trailing status.
private var rowIdentity: some View {
HStack(spacing: 8) {
Image(systemName: ActivityPalette.glyph(line.kind))
.font(.footnote)
.foregroundStyle(ActivityPalette.color(line.kind))
.frame(width: 16)
VStack(alignment: .leading, spacing: 1) {
Text(line.title)
.font(.subheadline.weight(.medium))
.lineLimit(1)
HStack(spacing: 4) {
Text(line.project)
Text("·").foregroundStyle(.secondary)
Text(line.backend.label)
.foregroundStyle(ActivityPalette.backendColor(line.backend))
}
.font(.caption2)
.foregroundStyle(.secondary)
.lineLimit(1)
}
}
}
private var rowContent: some View {
HStack(spacing: 8) {
rowIdentity
Spacer(minLength: 6)
Text(line.detail)
.font(.caption2.weight(.medium))
.monospacedDigit()
.foregroundStyle(ActivityPalette.color(line.kind))
.lineLimit(1)
}
}
}
/// The compact inline Allow/Deny pair for an actionable approval row. Each button fires
/// `ApproveFromActivityIntent` (a low/medium-risk decision — high-risk never reaches here).
private struct ApprovalButtons: View {
let sessionID: String
let approvalID: String
var body: some View {
HStack(spacing: 6) {
Button(intent: intent(allow: false)) {
Image(systemName: "xmark").font(.caption2.bold())
}
.tint(ActivityPalette.danger)
Button(intent: intent(allow: true)) {
Image(systemName: "checkmark").font(.caption2.bold())
}
.tint(ActivityPalette.success)
}
.buttonStyle(.borderedProminent)
.controlSize(.small)
}
private func intent(allow: Bool) -> ApproveFromActivityIntent {
ApproveFromActivityIntent(
approvalID: approvalID, sessionID: sessionID, isHighRisk: false, allow: allow)
}
}
/// Headline count chips: running (blue), waiting (teal), approvals (amber). Only nonzero show.
private struct CountChips: View {
let state: NucleicSessionAttributes.ContentState
var body: some View {
HStack(spacing: 10) {
if state.runningCount > 0 {
chip("circle.lefthalf.filled", state.runningCount, ActivityPalette.active)
}
if state.needsYouCount > 0 {
chip("bubble.left.fill", state.needsYouCount, ActivityPalette.accent)
}
if state.approvalCount > 0 {
chip("exclamationmark.shield.fill", state.approvalCount, ActivityPalette.attention)
}
}
}
private func chip(_ systemImage: String, _ count: Int, _ tint: Color) -> some View {
HStack(spacing: 3) {
Image(systemName: systemImage).font(.caption2)
Text("\(count)").font(.caption.weight(.semibold)).monospacedDigit()
}
.foregroundStyle(tint)
}
}
/// Dynamic Island expanded leading/trailing count badge.
private struct CountBadge: View {
let systemImage: String
let count: Int
let tint: Color
var body: some View {
Label("\(count)", systemImage: systemImage)
.font(.headline)
.monospacedDigit()
.foregroundStyle(tint)
}
}
/// The categorical colors + glyphs the Activity needs — the same semantics as the app's
/// `Palette.status` / `StatusStyle.symbol`, re-declared because the widget extension can't link
/// the app's `Theme`.
private enum ActivityPalette {
static let active = Color(red: 0.20, green: 0.55, blue: 0.95) // running blue
static let attention = Color(red: 1.00, green: 0.65, blue: 0.15) // approval amber
static let accent = Color(red: 0.16, green: 0.72, blue: 0.68) // needs-input teal
static let success = Color(red: 0.30, green: 0.78, blue: 0.45) // done green
static let danger = Color(red: 0.92, green: 0.34, blue: 0.34) // error red
static let neutral = Color.secondary
static let added = Color(red: 0.30, green: 0.78, blue: 0.45)
static let removed = Color(red: 0.92, green: 0.34, blue: 0.34)
/// The color the "attention needed" theme paints with: approval amber is loudest, else the
/// needs-input teal. Only meaningful when `state.needsAttention` — callers gate on that.
static func attentionTint(_ state: NucleicSessionAttributes.ContentState) -> Color {
state.approvalCount > 0 ? attention : accent
}
static func glyph(_ kind: NucleicSessionAttributes.Kind) -> String {
switch kind {
case .running: "circle.lefthalf.filled"
case .provisioning: "circle.dotted"
case .approval: "exclamationmark.triangle.fill"
case .needsInput: "bubble.left.fill"
case .done: "checkmark.circle.fill"
case .error: "xmark.octagon.fill"
case .idle: "circle"
}
}
static func color(_ kind: NucleicSessionAttributes.Kind) -> Color {
switch kind {
case .running: active
case .provisioning: neutral
case .approval: attention
case .needsInput: accent
case .done: success
case .error: danger
case .idle: neutral
}
}
static func backendColor(_ backend: NucleicSessionAttributes.Backend) -> Color {
switch backend {
case .claude: Color(red: 0.85, green: 0.52, blue: 0.30) // Anthropic clay
case .codex: Color(red: 0.45, green: 0.72, blue: 0.55) // OpenAI green
case .grok: Color(red: 0.55, green: 0.58, blue: 0.66) // xAI graphite
case .other: Color.secondary
}
}
}