nvrsion: Add Stop Button Implementation, Fix Session View Animation Ordering, Match Stop Button Color to Composer: Update the stop button to light gray and resolve stuttering during iOS session view animations.

Nucleic-Promote: 1
Co-authored-by: Nucleic <[email protected]>
This commit is contained in:
2026-07-06 17:44:43 -07:00
co-authored by Nucleic
parent bce3da8d6f
commit 0c7fc71331
@@ -369,7 +369,7 @@ struct SessionDetailView: View {
Button { store.interrupt(sessionID) } label: { Button { store.interrupt(sessionID) } label: {
Image(systemName: "stop.circle.fill") Image(systemName: "stop.circle.fill")
.font(.title2) .font(.title2)
.foregroundStyle(.red) .foregroundStyle(.secondary)
} }
.disabled(!store.connectivity.isLive) .disabled(!store.connectivity.isLive)
.accessibilityLabel("Stop") .accessibilityLabel("Stop")
@@ -494,8 +494,40 @@ struct TranscriptList: View {
/// settling — a `.task(id:)` debounces it to detect when the opening layout has come to rest. /// settling — a `.task(id:)` debounces it to detect when the opening layout has come to rest.
@State private var transcriptContentHeight: CGFloat = 0 @State private var transcriptContentHeight: CGFloat = 0
/// Memoized transcript projection. `TranscriptProjection.build` folds the entire raw event
/// stream into rows on every read, but `body` re-evaluates far more often than `events`
/// actually changes: while the chat is opening, `onScrollGeometryChange` bumps
/// `transcriptContentHeight` on every settling-layout frame, and each bump re-runs `body` —
/// so the untouched event stream was re-folded dozens of times during the exact window the
/// tab bar is sliding away, starving that animation of the main thread and making the
/// load-in jitter. Reuse the last fold whenever the stream is unchanged. A class held in
/// `@State` so reading/updating it from `body` doesn't itself invalidate the view (SwiftUI
/// stores the reference and never diffs its interior).
private final class ProjectionCache {
/// The event stream is append-only with strictly increasing `seq`, so `(count, lastSeq)`
/// uniquely pins it; `firstSeq` guards the open reset (stream cleared to `[]`, then
/// refilled). The two display toggles are inputs to the fold, so they key it too.
private struct Key: Equatable {
var count: Int; var firstSeq: UInt64; var lastSeq: UInt64
var showRaw: Bool; var showLockEvents: Bool
}
private var key: Key?
private var value: [TranscriptItem] = []
func items(for events: [AgentEvent], showRaw: Bool, showLockEvents: Bool) -> [TranscriptItem] {
let k = Key(count: events.count, firstSeq: events.first?.seq ?? 0,
lastSeq: events.last?.seq ?? 0, showRaw: showRaw, showLockEvents: showLockEvents)
if key == k { return value }
let built = TranscriptProjection.build(events, showRaw: showRaw, showLockEvents: showLockEvents)
key = k
value = built
return built
}
}
@State private var projectionCache = ProjectionCache()
private var items: [TranscriptItem] { private var items: [TranscriptItem] {
TranscriptProjection.build(events, showRaw: showRaw, showLockEvents: showLockEvents) projectionCache.items(for: events, showRaw: showRaw, showLockEvents: showLockEvents)
} }
/// How much content may still sit below the viewport's bottom edge and still count as "at /// How much content may still sit below the viewport's bottom edge and still count as "at