Tailnet: interactive browser login + LAN↔tailnet fallback
Browser login — the auth key is now optional on both platforms. When the embedded node starts with no key, TailnetNode asks the backend (LocalAPI backendStatus — IPN state, deliberately not filesystem heuristics: tsnet writes logs and a machine key on every start, registered or not) whether a login is needed, triggers login-interactive, surfaces the auth URL through a new statusStream()/.needsLogin, and waits for Running (4-minute deadline, generation-fenced against stop/restart). The Mac auto-opens the login page from Settings ▸ Remote and shows a re-open button; the iPhone auto-opens only during user-initiated pairing (a background reconnect that suddenly needs a login must not eject the user to Safari — Settings ▸ Tailscale carries the link). The remote-access toggle now reflects the in-flight start instead of snapping off for the whole login window, and toggling off mid-start is honored at both commit points (before and after host.start). LAN↔tailnet fallback — picking Tailnet now keeps LAN on too: the host runs both listeners under a new CompositeSyncListener (merged accept stream; one child ending doesn't end the rest) and the pairing QR carries both hints. The phone builds an ordered candidate chain — LAN first (QR hint or Bonjour), tailnet second — and walks it on pair and reconnect, so a phone that leaves the Mac's Wi‑Fi rolls over to the tailnet and rolls back when it returns. A per-channel 4s connect guard (readiness-checking, bound to exactly its channel) keeps a stale LAN hint from hanging the chain; a stale-client guard in consume() keeps a replaced client's tail events from advancing it; chain exhaustion during pairing lands in a terminal failure instead of spinning on "Connecting…"; routine pre-fallback handshake errors no longer flash the red error bubble. "Connected · LAN / Tailnet" shows whichever transport won. Multi-agent review: 11 confirmed findings (incl. the login gate being dead code via tsnet's eager state-dir writes, and two connect-timeout races), all fixed and re-verified. Suite green (24 sync-related tests incl. 3 new CompositeSyncListener tests); macOS + iOS builds clean. Co-Authored-By: Claude Fable 5 <[email protected]>
This commit is contained in:
@@ -155,6 +155,9 @@ final class RemoteStore: ObservableObject {
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private var activeTransport: SyncTransportHint = .lan
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/// The phone's embedded Tailscale node state, for Settings (nil = not running).
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@Published private(set) var tailnetStatus: String?
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/// The Tailscale interactive-login URL while the node waits for a browser login (a
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/// first tailnet start with no auth key). Auto-opened; Settings shows a re-open button.
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@Published private(set) var tailnetLoginURL: URL?
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private var seenSeq: Set<UInt64> = []
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private var reconnectAttempts = 0
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@@ -290,99 +293,168 @@ final class RemoteStore: ObservableObject {
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""")
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}
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/// Pair from a scanned QR (SYNC §4.2): connect over the transport the QR names — LAN
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/// (explicit hint first, else Bonjour) or the Mac's tailnet IP via the phone's embedded
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/// Tailscale node — run XXpsk0, and on success pin the host key for future IK reconnects.
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/// One dialable way to reach the Mac. A connect builds an ordered candidate list — LAN
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/// first (cheapest when reachable), then the tailnet (SYNC §3.2's LAN-then-fallback
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/// ordering) — and `attempt` walks it until one carries a session.
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private enum TransportAttempt {
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case lan(NWEndpoint)
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case tailnet(host: String, port: UInt16)
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}
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/// The in-progress connect: remaining candidates plus everything needed to start a
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/// client on whichever one succeeds. Cleared on `.ready` (chain done) and by teardown.
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private struct ConnectPlan {
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var remaining: [TransportAttempt]
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let hostStaticKey: Data
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let mode: SyncClient.Mode
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let deviceID: String
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let pairingPayload: PairingPayload?
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}
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private var connectPlan: ConnectPlan?
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/// Kills a LAN attempt whose TCP connect just hangs (stale IP hint) so the chain can
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/// move on — NWConnection's own timeout is far too slow for a fallback decision.
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private var lanConnectTimeout: Task<Void, Never>?
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/// Pair from a scanned QR (SYNC §4.2): try the QR's transports in order (LAN hint or
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/// Bonjour first, then the Mac's tailnet IP via the phone's embedded node), run XXpsk0,
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/// and on success pin the host key for future IK reconnects.
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func pair(with payload: PairingPayload) {
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teardown()
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connectivity = .connecting
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hostName = payload.hostName
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let deviceID = IdentityStore.deviceID()
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switch payload.transportHint {
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case .lan:
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activeTransport = .lan
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guard let endpoint = resolveEndpoint(
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fingerprint: payload.hostStaticKey.fingerprintHex,
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lanHost: payload.lanHost, lanPort: payload.lanPort)
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else { connectivity = .failed("No Mac found on this network"); return }
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startClient(
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channel: makeChannel(endpoint), hostStaticKey: payload.hostStaticKey,
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mode: .pair(secret: payload.pairingSecret), deviceID: deviceID,
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pairingPayload: payload)
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case .tailnet:
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activeTransport = .tailnet
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guard let tailnetHost = payload.tailnetHost, let tailnetPort = payload.tailnetPort else {
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connectivity = .failed("The pairing code is missing the Mac's tailnet address.")
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return
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}
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connectTask = Task { [weak self] in
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guard let self else { return }
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do {
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let channel = try await self.tailnetChannel(host: tailnetHost, port: tailnetPort)
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guard !Task.isCancelled else { channel.close(); return }
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self.startClient(
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channel: channel, hostStaticKey: payload.hostStaticKey,
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mode: .pair(secret: payload.pairingSecret), deviceID: deviceID,
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pairingPayload: payload)
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} catch {
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guard !Task.isCancelled else { return }
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self.connectivity = .failed(error.localizedDescription)
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}
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}
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case .relay:
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connectivity = .failed("Relay connections aren't supported yet.")
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case nil:
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guard let hint = payload.transportHint else {
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connectivity = .failed("This pairing code needs a newer version of Nucleic Remote.")
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return
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}
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guard hint != .relay else {
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connectivity = .failed("Relay connections aren't supported yet.")
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return
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}
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let candidates = buildCandidates(
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fingerprint: payload.hostStaticKey.fingerprintHex,
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lanHost: payload.lanHost, lanPort: payload.lanPort,
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tailnet: hint == .tailnet ? (payload.tailnetHost, payload.tailnetPort) : nil)
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guard !candidates.isEmpty else {
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connectivity = .failed(hint == .tailnet && !TailnetSupport.isBuiltIn
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? TailnetError.notBuiltIn.errorDescription ?? "Tailscale support isn't built in"
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: "No Mac found on this network")
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return
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}
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connectPlan = ConnectPlan(
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remaining: candidates, hostStaticKey: payload.hostStaticKey,
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mode: .pair(secret: payload.pairingSecret), deviceID: IdentityStore.deviceID(),
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pairingPayload: payload)
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_ = tryNextCandidate()
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}
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/// Reconnect to the already-paired host using IK against the pinned static key, over
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/// whichever transport the pairing recorded.
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/// Reconnect to the already-paired host using IK against the pinned static key: LAN
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/// when reachable, else the pairing's tailnet hint — so a phone that leaves the Mac's
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/// Wi‑Fi rolls over to the tailnet and rolls back when it returns.
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func reconnect() {
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guard let host = IdentityStore.loadPairedHost() else { connectivity = .unpaired; return }
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teardown()
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connectivity = reconnectAttempts == 0 ? .connecting : .reconnecting
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hostName = host.hostName
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switch host.transportHint {
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case .lan:
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guard host.transportHint != .relay else {
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connectivity = .failed("Relay connections aren't supported yet.")
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return
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}
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let candidates = buildCandidates(
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fingerprint: host.fingerprint,
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lanHost: host.lanHost, lanPort: host.lanPort,
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tailnet: host.transportHint == .tailnet ? (host.tailnetHost, host.tailnetPort) : nil)
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guard !candidates.isEmpty else {
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connectivity = .hostOffline
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scheduleRetry()
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return
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}
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connectPlan = ConnectPlan(
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remaining: candidates, hostStaticKey: host.hostStaticKey,
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mode: .reconnect, deviceID: host.deviceID, pairingPayload: nil)
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_ = tryNextCandidate()
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}
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/// LAN first (explicit hint, else a Bonjour match), tailnet second when the pairing
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/// carries one and this build can dial it.
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private func buildCandidates(
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fingerprint: String?, lanHost: String?, lanPort: UInt16?,
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tailnet: (host: String?, port: UInt16?)?
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) -> [TransportAttempt] {
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var candidates: [TransportAttempt] = []
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if let endpoint = resolveEndpoint(fingerprint: fingerprint, lanHost: lanHost, lanPort: lanPort) {
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candidates.append(.lan(endpoint))
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}
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if let tailnet, let host = tailnet.host, let port = tailnet.port, TailnetSupport.isBuiltIn {
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candidates.append(.tailnet(host: host, port: port))
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}
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return candidates
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}
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/// Pop and dial the next candidate. False when the plan is exhausted (or gone) — the
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/// caller then applies its terminal failure handling.
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private func tryNextCandidate() -> Bool {
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guard var plan = connectPlan, !plan.remaining.isEmpty else { return false }
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let next = plan.remaining.removeFirst()
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connectPlan = plan
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attempt(next, plan: plan)
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return true
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}
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private func attempt(_ candidate: TransportAttempt, plan: ConnectPlan) {
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teardownClient()
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switch candidate {
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case .lan(let endpoint):
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activeTransport = .lan
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guard let endpoint = resolveEndpoint(
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fingerprint: host.fingerprint, lanHost: host.lanHost, lanPort: host.lanPort)
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else { connectivity = .hostOffline; scheduleRetry(); return }
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startClient(
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channel: makeChannel(endpoint), hostStaticKey: host.hostStaticKey,
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mode: .reconnect, deviceID: host.deviceID, pairingPayload: nil)
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case .tailnet:
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activeTransport = .tailnet
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guard let tailnetHost = host.tailnetHost, let tailnetPort = host.tailnetPort else {
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connectivity = .failed("Missing tailnet address — pair with your Mac again.")
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return
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let channel = makeChannel(endpoint)
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// Close the channel if TCP isn't up within the window (a stale IP hint would
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// otherwise hang the chain on NWConnection's slow timeout); the finished stream
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// then advances to the next candidate. The timer checks readiness itself — it's
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// bound to exactly this channel, so a stale timer can never hit a later attempt.
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lanConnectTimeout?.cancel()
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lanConnectTimeout = Task { [weak channel] in
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try? await Task.sleep(for: .seconds(4))
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guard !Task.isCancelled, let channel, !channel.isReady else { return }
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channel.close()
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}
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startClient(
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channel: channel, hostStaticKey: plan.hostStaticKey,
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mode: plan.mode, deviceID: plan.deviceID, pairingPayload: plan.pairingPayload)
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case .tailnet(let host, let port):
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activeTransport = .tailnet
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connectTask = Task { [weak self] in
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guard let self else { return }
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do {
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let channel = try await self.tailnetChannel(host: tailnetHost, port: tailnetPort)
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let channel = try await self.tailnetChannel(host: host, port: port)
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guard !Task.isCancelled else { channel.close(); return }
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self.startClient(
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channel: channel, hostStaticKey: host.hostStaticKey,
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mode: .reconnect, deviceID: host.deviceID, pairingPayload: nil)
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channel: channel, hostStaticKey: plan.hostStaticKey,
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mode: plan.mode, deviceID: plan.deviceID, pairingPayload: plan.pairingPayload)
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} catch {
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guard !Task.isCancelled else { return }
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switch error {
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case TailnetError.notBuiltIn, TailnetError.notConfigured:
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// Retrying can't fix a missing auth key or a build without Tailscale.
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self.connectivity = .failed(error.localizedDescription)
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default:
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self.connectivity = .hostOffline
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self.scheduleRetry()
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}
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self.tailnetAttemptFailed(error, isPairing: plan.pairingPayload != nil)
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}
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}
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case .relay:
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connectivity = .failed("Relay connections aren't supported yet.")
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}
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}
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/// The tailnet is always the last candidate, so its failure ends the chain: terminal
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/// for pairing and for anything retrying can't fix; otherwise offline + backoff.
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private func tailnetAttemptFailed(_ error: Error, isPairing: Bool) {
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if tryNextCandidate() { return }
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if isPairing {
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connectivity = .failed(error.localizedDescription)
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return
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}
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switch error {
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case TailnetError.notBuiltIn, TailnetError.notConfigured:
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connectivity = .failed(error.localizedDescription)
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default:
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connectivity = .hostOffline
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scheduleRetry()
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}
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}
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/// Create the `SyncClient` on an established channel and start consuming its events —
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/// the tail of every connect path, LAN or tailnet, pair or reconnect.
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private func startClient(
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@@ -404,14 +476,38 @@ final class RemoteStore: ObservableObject {
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private func tailnetChannel(host: String, port: UInt16) async throws -> FDFrameChannel {
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guard TailnetSupport.isBuiltIn else { throw TailnetError.notBuiltIn }
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let config = Self.phoneTailnetConfig()
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if config.authKey == nil, !config.hasExistingState {
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throw TailnetError.notConfigured("Add your Tailscale auth key in Settings ▸ Tailscale first.")
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}
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tailnetStatus = "Starting…"
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// Mirror node status while the start is in flight. A first start with no auth key
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// goes through the interactive browser login; pairing usually runs from the scanner
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// sheet — not Settings — so take the user straight to the approval page.
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let watcher = Task { [weak self] in
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for await status in await TailnetNode.shared.statusStream() {
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guard let self, !Task.isCancelled else { break }
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self.tailnetStatus = status.label
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if case .needsLogin(let url) = status, let loginURL = URL(string: url) {
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if self.tailnetLoginURL != loginURL {
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self.tailnetLoginURL = loginURL
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// Eject to Safari only for user-initiated pairing — the user is
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// actively watching. A routine reconnect that suddenly needs a
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// login (node revoked, state wiped) must not yank them out of the
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// app; Settings ▸ Tailscale carries the login link instead.
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if self.connectPlan?.pairingPayload != nil {
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UIApplication.shared.open(loginURL, options: [:], completionHandler: nil)
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}
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}
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} else {
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self.tailnetLoginURL = nil
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}
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}
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}
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defer {
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watcher.cancel()
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tailnetLoginURL = nil
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}
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do {
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try await TailnetNode.shared.ensureRunning(config: config)
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} catch TailnetError.timedOut(let message) {
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// A login timeout won't fix itself — retrying would just block 45s per lap.
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// A login/auth timeout won't fix itself — retrying would just block per lap.
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// Rethrow as .notConfigured so reconnect() treats it as terminal, not offline.
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tailnetStatus = await TailnetNode.shared.status.label
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throw TailnetError.notConfigured(message)
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@@ -825,7 +921,11 @@ final class RemoteStore: ObservableObject {
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eventTask = Task { [weak self] in
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let stream = await client.start()
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for await event in stream {
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await self?.handle(event, pairingPayload: pairingPayload)
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// A replaced client's tail events (`.failed` is always chased by `.closed`)
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// must not leak into the new attempt — they'd advance the candidate chain
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// or schedule retries against a connection that no longer exists.
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guard let self, self.client === client else { break }
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await self.handle(event, pairingPayload: pairingPayload)
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}
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}
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}
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@@ -836,6 +936,7 @@ final class RemoteStore: ObservableObject {
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break
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case .ready(let welcome):
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reconnectAttempts = 0
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connectPlan = nil // the chain found its transport
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connectivity = .connected(activeTransport)
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hostName = welcome.host.hostName
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capabilities = welcome.capabilities
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@@ -917,12 +1018,28 @@ final class RemoteStore: ObservableObject {
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// Losing an approval race isn't an error worth interrupting for; the card
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// collapses on the matching `approvalResolved`.
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guard error.code != .alreadyResolved else { break }
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// While the connect chain is still resolving a transport, a pre-ready error
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// (e.g. "handshake closed" from a LAN probe about to fall back to tailnet) is
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// routine, not news — the follow-on `.closed` advances the chain silently.
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guard connectPlan == nil else { break }
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showError(error.message, sessionID: error.sessionID)
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case .failed(let message):
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// Another candidate may still carry the session (e.g. LAN died → tailnet).
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if tryNextCandidate() { break }
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connectPlan = nil
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connectivity = .failed(message)
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scheduleRetry()
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case .closed:
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if connectivity.isLive { connectivity = .reconnecting }
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if !connectivity.isLive, tryNextCandidate() { break }
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if connectivity.isLive {
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connectivity = .reconnecting
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} else if connectPlan?.pairingPayload != nil {
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// A pairing chain died silently (every candidate closed pre-welcome).
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// There's no retry loop before a pairing succeeds, so without a terminal
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// state this would sit on "Connecting…" forever.
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connectivity = .failed("Couldn't connect to your Mac — check that it's reachable, then scan again.")
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}
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connectPlan = nil
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scheduleRetry()
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}
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}
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@@ -963,6 +1080,15 @@ final class RemoteStore: ObservableObject {
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retryTask = nil
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connectTask?.cancel()
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connectTask = nil
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connectPlan = nil
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teardownClient()
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}
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/// Drop just the current client/channel — what moving to the next transport candidate
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/// needs, without discarding the rest of the plan.
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private func teardownClient() {
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lanConnectTimeout?.cancel()
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lanConnectTimeout = nil
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eventTask?.cancel()
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eventTask = nil
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if let client { Task { await client.disconnect() } }
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Reference in New Issue
Block a user