Tab Bar Animation Fix

Nucleic-Session: 09F787AF-3A70-4978-8762-9827C1CC0774
Co-authored-by: Nucleic <[email protected]>
This commit is contained in:
2026-07-05 21:52:03 -07:00
co-authored by Nucleic
parent 47ee7bd19b
commit 3db38a907e
@@ -46,10 +46,13 @@ struct CompactRootView: View {
@State private var barHeight: CGFloat = 72 @State private var barHeight: CGFloat = 72
/// The bar owns the bottom edge on the top-level tabs, but yields it to a pushed session's /// The bar owns the bottom edge on the top-level tabs, but yields it to a pushed session's
/// floating glass chat bar (`openSessionID`, set by `SessionDetailView`'s appear/disappear) and /// floating glass chat bar (`compactDetailPresented`, driven by `SessionsView`'s navigation
/// to the new-chat composer while it's up (`showNewChat`) — both slide it out, so the composer /// path) and to the new-chat composer while it's up (`showNewChat`) — both slide it out, so the
/// doesn't just stack on top of a lingering tab bar. /// composer doesn't just stack on top of a lingering tab bar. We key off the path rather than
private var showsTabBar: Bool { store.openSessionID == nil && !showNewChat } /// `openSessionID` because the path flips the instant a back-swipe begins, whereas
/// `openSessionID` isn't cleared until the detail's `onDisappear` fires at the *end* of the pop
/// transition — which left the bar sliding back up 1–2s late.
private var showsTabBar: Bool { !store.compactDetailPresented && !showNewChat }
/// The "+" is inert without control scope or a project to start in, so it's shown only when a /// The "+" is inert without control scope or a project to start in, so it's shown only when a
/// chat could actually be kicked off (mirrors `NewChatAffordance.canStart`). /// chat could actually be kicked off (mirrors `NewChatAffordance.canStart`).