ios: notifications, actionable approvals, Live Activity, and the relay push path
Brings the phone's ambient surfaces (UX_IOS §5/§8) to maturity: - Notification pipeline (NotificationRouter): local notifications for approvals and needs-input transitions while backgrounded; low-risk approvals are actionable from the banner (Allow requires device auth, high-risk must open the app's Face ID gate); taps deep-link to the session; app-icon badge = NEEDS YOU count; resolutions withdraw the notification (first-responder-wins). The relay's content-free approval.pending tickle localizes via Localizable.strings. - Live Activity: new NucleicRemoteWidgets extension target (lock screen + Dynamic Island) rendering one aggregate Activity — N running / M waiting + the most urgent session — started/updated/ ended by LiveActivityManager as session state changes. - Out-of-band push path: nucleic-edge gains POST /v1/push/register (admin) so the host can upload tokens for LAN-only pairings; the host's new PushRelayClient (config-gated on NUCLEIC_RELAY_URL + NUCLEIC_RELAY_ADMIN_SECRET) mirrors Hello.pushToken to the relay and wakes non-connected phones when an approval arrives, throttled per device. Everything stays off until the relay is provisioned. Worker tests (23) and Swift suites pass apart from the pre-existing fixture gaps and nvrsion flake. Simulated APNs delivery is blocked in this environment (notification auth can't be granted headlessly). Co-Authored-By: Claude Fable 5 <[email protected]>
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import ActivityKit
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import Foundation
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import NucleicProtocol
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/// Owns the one aggregate session Live Activity (UX_IOS §5.3): started when work exists,
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/// updated as sessions change, ended when everything is idle or the device unpairs. State
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/// flows in from `RemoteStore` on every session-list change; the widget extension renders it
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/// (`SessionLiveActivity`).
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@MainActor
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final class LiveActivityManager {
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static let shared = LiveActivityManager()
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private init() {}
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private var activity: Activity<NucleicSessionAttributes>?
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/// Reconcile the Activity with the current session set.
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func sync(hostName: String, sessions: [WireSessionSummary]) {
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guard ActivityAuthorizationInfo().areActivitiesEnabled else { return }
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let live = sessions.filter { !$0.archived }
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let running = live.filter { $0.status == .running || $0.status == .provisioning }
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let needsYou = live.filter { $0.status.needsYou($0.disposition) }
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guard !running.isEmpty || !needsYou.isEmpty else {
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end()
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return
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}
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// The most urgent session headlines: the top waiter, else the freshest runner.
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let top = needsYou.max { $0.updatedAt < $1.updatedAt }
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?? running.max { $0.updatedAt < $1.updatedAt }
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let state = NucleicSessionAttributes.ContentState(
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runningCount: running.count,
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needsYouCount: needsYou.count,
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topTitle: top?.title,
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topNeedsYou: top.map { $0.status.needsYou($0.disposition) } ?? false)
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if let activity {
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Task { await activity.update(ActivityContent(state: state, staleDate: nil)) }
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} else {
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// Recover an Activity that survived an app relaunch before starting a new one.
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if let existing = Activity<NucleicSessionAttributes>.activities.first {
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activity = existing
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Task { await existing.update(ActivityContent(state: state, staleDate: nil)) }
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return
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}
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activity = try? Activity.request(
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attributes: NucleicSessionAttributes(hostName: hostName),
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content: ActivityContent(state: state, staleDate: nil))
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}
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}
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/// End the Activity (all idle, or unpaired).
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func end() {
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guard let activity else { return }
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self.activity = nil
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Task {
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await activity.end(
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ActivityContent(state: activity.content.state, staleDate: nil),
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dismissalPolicy: .immediate)
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}
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}
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}
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