Native Liquid Glass Tab Bar Request
Nucleic-Session: 11F2B35E-E813-4A5E-AD28-9173ECC0B789 Co-authored-by: Nucleic <[email protected]>
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@@ -23,42 +23,76 @@ struct AdaptiveRootView: View {
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// MARK: - Compact (iPhone / narrow multitasking)
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/// The iPhone shell: a four-tab `TabView` using SwiftUI's *native* tab bar — on iOS 26 that's the
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/// Liquid Glass bar with the animated selection indicator ("bubble slider").
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/// The iPhone shell: a four-tab `TabView` whose *system* tab bar is suppressed in favour of our
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/// own `NucleicTabBar` (below). We draw the bar ourselves because SwiftUI's per-navigation
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/// `.toolbar(.hidden, for: .tabBar)` restores the system bar late (~1s) and un-animated when you
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/// pop back from a pushed `SessionDetailView` — long enough that the floating "+" renders low
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/// (anchored to a bottom safe-area inset that hasn't grown yet) and is briefly untappable before
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/// snapping up. (Confirmed still true on iOS 26's native Liquid Glass bar — a "go native" experiment
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/// reproduced exactly this ~1s un-animated restore, so owning the bar remains the right call.)
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/// Owning the bar lets us slide it out/in with a spring the instant a session opens or closes, so
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/// the return is smooth and the "+" reflows in one coordinated animation — and lets the "+" ride
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/// beside the tabs, which the native bar can't host. `NucleicTabBar` draws its own animated
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/// selection "bubble" so we keep the native look the experiment was after.
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///
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/// **This is the "go native" experiment.** We previously drew the bar ourselves (`NucleicTabBar`,
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/// still defined below) because `.toolbar(.hidden, for: .tabBar)` used to restore the system bar
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/// late (~1s) and un-animated when popping back from a pushed `SessionDetailView`. We're now testing
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/// whether iOS 26's native bar restores smoothly on pop-back: the pushed `SessionDetailView` hides
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/// the bar via `.toolbar(.hidden, for: .tabBar)` (see `SessionsView`), and we watch the return for
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/// the old jank. To revert, swap this body back to the `NucleicTabBar` overlay below.
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///
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/// The "New Chat" affordance rides in the iOS 26 `tabViewBottomAccessory` (a floating "+" on
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/// earlier systems). A notification tap routes to the Sessions tab, where `SessionsView` consumes
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/// `pendingRoute` and pushes the detail.
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/// A notification tap routes to the Sessions tab, where `SessionsView` consumes `pendingRoute`
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/// and pushes the detail.
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struct CompactRootView: View {
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@EnvironmentObject var store: RemoteStore
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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// Initial tab; overridable via NUCLEIC_TAB for offline UI previews.
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@State private var tab = Int(ProcessInfo.processInfo.environment["NUCLEIC_TAB"] ?? "") ?? 0
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/// The shared "New Chat" entry opens the project-picker composer (the per-page discs are gone on
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/// compact — this one entry owns "new chat").
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/// The shared "+" beside the tab bar opens the project-picker composer (the per-page discs are
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/// gone on compact — this one bar owns "new chat").
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@State private var showNewChat = false
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/// Measured height of the floating bar, fed back into the bottom inset so tab content lays out
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/// exactly above it (no guessing, no overlap).
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@State private var barHeight: CGFloat = 72
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/// The bar owns the bottom edge on the top-level tabs, but yields it to a pushed session's
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/// floating glass chat bar (`compactDetailPresented`, driven by `SessionsView`'s navigation
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/// path) and to the new-chat composer while it's up (`showNewChat`) — both slide it out, so the
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/// composer doesn't just stack on top of a lingering tab bar. We key off the path rather than
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/// `openSessionID` because the path flips the instant a back-swipe begins, whereas
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/// `openSessionID` isn't cleared until the detail's `onDisappear` fires at the *end* of the pop
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/// transition — which left the bar sliding back up 1–2s late.
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private var showsTabBar: Bool { !store.compactDetailPresented && !showNewChat }
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/// The "+" is inert without control scope or a project to start in, so it's shown only when a
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/// chat could actually be kicked off (mirrors `NewChatAffordance.canStart`).
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private var canStartChat: Bool { store.canControl && !store.dashboard.projects.isEmpty }
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/// Height reserved under each tab's content for the floating bar — the measured bar height when
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/// it's up, nothing when a session or the composer hides it (so those run full-bleed).
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private var contentInset: CGFloat { showsTabBar ? barHeight : 0 }
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var body: some View {
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TabView(selection: $tab) {
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Tab("Home", systemImage: "house", value: 0) { HomeView() }
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Tab("Sessions", systemImage: "square.stack.3d.up", value: 1) { SessionsView() }
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// The "needs you" badge the custom bar carried, back on the native tab item.
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.badge(store.needsYouCount)
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Tab("Projects", systemImage: "folder", value: 2) { ProjectsView() }
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Tab("Settings", systemImage: "gearshape", value: 3) { SettingsView() }
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HomeView().toolbar(.hidden, for: .tabBar).tag(0)
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SessionsView().toolbar(.hidden, for: .tabBar).tag(1)
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ProjectsView().toolbar(.hidden, for: .tabBar).tag(2)
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SettingsView().toolbar(.hidden, for: .tabBar).tag(3)
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}
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.newChatEntry(show: $showNewChat, enabled: canStartChat)
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// The project-picker composer, presented for the shared "New Chat" entry.
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// Each tab's scroll view reads this and reserves room for the floating bar directly on
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// itself (via `.compactTabBarInset()`). Neither a `safeAreaInset` nor `contentMargins` on
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// the tab root reaches the pages' scroll content through the `TabView`, so it must be applied
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// to the `List`/`ScrollView` itself. Zero (its default) on iPad, which has no bar.
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.environment(\.compactTabBarInset, contentInset)
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// The bar itself lives in an always-mounted overlay and slides on `offset`, so it travels
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// continuously off the bottom of the screen (a fixed distance past the home-indicator curve)
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// instead of a transition that removes it mid-descent and makes it pop.
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.overlay(alignment: .bottom) {
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bottomBar
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.background(
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GeometryReader { geo in
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Color.clear.preference(key: BarHeightKey.self, value: geo.size.height)
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})
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.onPreferenceChange(BarHeightKey.self) { barHeight = $0 }
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.offset(y: showsTabBar ? 0 : barHeight + 120)
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}
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.animation(reduceMotion ? nil : .spring(response: 0.38, dampingFraction: 0.9),
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value: showsTabBar)
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// The project-picker composer, presented for the shared "+" (no per-page disc on compact).
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.newChatAffordance(isPresented: $showNewChat, showsButton: false)
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// A notification tap routes to its session by jumping to the Sessions tab.
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.onChange(of: store.pendingRoute) { _, route in
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@@ -69,30 +103,14 @@ struct CompactRootView: View {
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if show { tab = 1; store.pendingSessionsList = false }
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}
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}
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}
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private extension View {
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/// Hangs the "New Chat" entry off the tab bar: on iOS 26 as a native `tabViewBottomAccessory`
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/// (a pill that morphs with the Liquid Glass bar), and on earlier systems as a floating glass
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/// "+" above the bar. A no-op when a chat can't be started.
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@ViewBuilder
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func newChatEntry(show: Binding<Bool>, enabled: Bool) -> some View {
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if !enabled {
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self
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} else if #available(iOS 26.0, *) {
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self.tabViewBottomAccessory {
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Button { show.wrappedValue = true } label: {
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Label("New Chat", systemImage: "plus")
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.font(.body.weight(.semibold))
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.frame(maxWidth: .infinity)
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}
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.buttonStyle(.plain)
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.foregroundStyle(Palette.accent)
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.accessibilityLabel("New chat")
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}
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} else {
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self.overlay(alignment: .bottomTrailing) {
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Button { show.wrappedValue = true } label: {
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/// The floating bottom bar: the tab capsule, with the "+" disc riding to its right in the width
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/// freed by dropping the To-dos tab (the iOS 26 tab-bar-plus-accessory shape).
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private var bottomBar: some View {
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HStack(spacing: 10) {
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NucleicTabBar(selection: $tab, needsYou: store.needsYouCount)
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if canStartChat {
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Button { showNewChat = true } label: {
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Image(systemName: "plus")
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.font(.system(size: 22, weight: .semibold))
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.foregroundStyle(Palette.accent)
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@@ -101,14 +119,21 @@ private extension View {
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.glassCircle()
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}
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.buttonStyle(.plain)
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.padding(.trailing, 16)
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.padding(.bottom, 70) // clear the native tab bar
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.accessibilityLabel("New chat")
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}
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}
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.padding(.horizontal, 16)
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.padding(.bottom, 4)
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}
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}
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/// A preference carrying the floating bar's measured height up to `CompactRootView`, which feeds it
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/// back into each tab's bottom inset so content sits exactly above the bar.
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private struct BarHeightKey: PreferenceKey {
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static var defaultValue: CGFloat = 72
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static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) { value = nextValue() }
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}
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/// Height the compact shell's floating tab bar wants reserved at the bottom of a tab's scroll
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/// content, published down the environment by `CompactRootView`. Zero on iPad (no bar).
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private struct CompactTabBarInsetKey: EnvironmentKey {
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