Files
nucleic-remote-ios/NucleicRemote/NucleicRemote/Views/Transcript/ToolGroupRow.swift
T
abkslmandClaude Opus 4.8 005776685d iPad: more keyboard shortcuts, a New-chat button, and hover polish
Round out the Mac-parity keyboard/pointer affordances on the iPad split view.

Keyboard shortcuts (hidden buttons in SplitRootView carry them):
- ⌘N — start a new chat: select Home and focus the composer (also defaults the
  project). A one-shot Bool binding threads Home→StartChatComposer and is
  consumed on use, so it grabs focus on ⌘N but never on a later Home appearance
  (handles both "already on Home" via onChange and "switched from a session"
  via onAppear).
- ⌘1–4 — jump to Home / Projects / To-dos / Settings.
- ⌘R — refresh sessions.
- ⌘. — interrupt a running session (Mac's "stop"; otherwise only in the ⋯ menu).

UI:
- A visible "New chat" (compose) button in the sidebar toolbar runs the same
  action, so touch users get the affordance too (gated on control scope).

Hover (pointer):
- .hoverEffect on the transcript tool-call / tool-block rows and the Home
  in-progress session rows (native List rows already hover).

Verified in the iPad simulator: the New-chat action scrolls to + focuses the
composer with the project defaulted. Builds clean.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-04 01:18:35 -07:00

480 lines
20 KiB
Swift

import SwiftUI
import NucleicProtocol
/// One tool call as a collapsible card — the mobile echo of the Mac's `ToolCallRow`. Collapsed
/// it shows the tool, a one-line input gist, and a running spinner; expanded it reveals the full
/// input, the result, and any files the call touched. When `inGroup` is set the card renders
/// flush (no background/border) because an enclosing `ToolBlockCard` supplies the single
/// contiguous container — exactly as the Mac groups a run of calls.
struct ToolCallCard: View {
let group: ToolGroup
/// Renders flush inside a `ToolBlockCard` (the block draws the one card) when true.
var inGroup: Bool = false
@State private var expanded = false
var body: some View {
let content = VStack(alignment: .leading, spacing: 8) {
Button { expanded.toggle() } label: { header }
.buttonStyle(.plain)
.hoverEffect(.highlight)
if expanded { details }
}
if inGroup {
content.padding(.horizontal, 10).padding(.vertical, 8)
} else {
content
.padding(10)
.background(Color(.secondarySystemBackground), in: RoundedRectangle(cornerRadius: 10))
.overlay(RoundedRectangle(cornerRadius: 10).strokeBorder(
group.isError ? Palette.danger.opacity(0.5) : Color.primary.opacity(0.05), lineWidth: 1))
}
}
private var header: some View {
HStack(spacing: 8) {
Image(systemName: ToolGlyph.icon(group.name))
.font(.caption).foregroundStyle(group.isError ? Palette.danger : .secondary)
Text(group.displayName).font(.caption.weight(.semibold))
Text(group.input.compactSummary)
.font(.caption.monospaced()).foregroundStyle(.secondary).lineLimit(1)
Spacer(minLength: 4)
if !group.finished { ProgressView().controlSize(.mini) }
Image(systemName: expanded ? "chevron.down" : "chevron.right")
.font(.caption2).foregroundStyle(.tertiary)
}
.contentShape(Rectangle())
}
/// Only shell tools carry a literal command worth structuring (a git commit); everything else
/// keeps the plain input block, so a non-shell input can't be misread as a commit.
private var isShellTool: Bool { group.name == "Bash" || group.name == "Shell" }
@ViewBuilder private var details: some View {
let input = group.input.approvalDetail
// A git commit reads as a structured commit card (subject + Markdown body); a multi-step or
// destructive shell pipeline reads as a compact step list (deletes flagged in red) — both
// like the Mac, with the literal command one tap away under "Show command". Everything else
// keeps the plain input block.
if isShellTool, let commit = GitCommitSummary.parse(input) {
GitCommitCard(commit: commit, rawCommand: input)
} else if isShellTool, let summary = HostCommandSummary.summary(for: input),
summary.invocations.count > 1 || summary.isDestructive {
HostCommandBreakdown(summary: summary, showPurpose: false)
CommandDisclosure(command: input, accent: Palette.accent)
} else if !input.isEmpty {
ToolBlock(label: "Input", text: input, mono: true)
}
if let result = group.result {
ToolBlock(label: group.isError ? "Error" : "Result",
text: result.compactSummary, mono: true, danger: group.isError)
}
if !group.fileChanges.isEmpty {
VStack(alignment: .leading, spacing: 3) {
ForEach(group.fileChanges, id: \.path) { change in
Label(change.path, systemImage: ToolGlyph.fileChange(change.change))
.font(.caption2.monospaced()).foregroundStyle(.secondary).lineLimit(1)
}
}
}
}
}
/// A run of two or more consecutive tool calls rendered as ONE contiguous card — the mobile echo
/// of the Mac's `ToolGroupRow`. Collapsed it lists up to five one-line summaries (glyph + tool +
/// input gist) with a call count and a "See more"; tapping the block reveals every call in full,
/// each its own flush `ToolCallCard` with result and file changes.
struct ToolBlockCard: View {
let groups: [ToolGroup]
@State private var expanded = false
/// A collapsed block shows at most this many summary lines before a "See more".
private static let collapsedLineLimit = 5
private var allFinished: Bool { groups.allSatisfy(\.finished) }
private var hiddenCount: Int { max(0, groups.count - Self.collapsedLineLimit) }
private var shownGroups: ArraySlice<ToolGroup> {
expanded ? groups[...] : groups.prefix(Self.collapsedLineLimit)
}
var body: some View {
VStack(alignment: .leading, spacing: 0) {
header
.contentShape(Rectangle())
.hoverEffect(.highlight)
.onTapGesture { withAnimation(.easeInOut(duration: 0.15)) { expanded.toggle() } }
if expanded {
ForEach(groups, id: \.toolCallID) { group in
Divider().overlay(Color.primary.opacity(0.06))
ToolCallCard(group: group, inGroup: true)
}
Divider().overlay(Color.primary.opacity(0.06))
collapseFooter
}
}
.background(Color(.secondarySystemBackground), in: RoundedRectangle(cornerRadius: 10))
.overlay(RoundedRectangle(cornerRadius: 10).strokeBorder(Color.primary.opacity(0.05), lineWidth: 1))
}
private var header: some View {
VStack(alignment: .leading, spacing: 7) {
ForEach(Array(shownGroups.enumerated()), id: \.element.toolCallID) { index, group in
HStack(spacing: 8) {
Image(systemName: ToolGlyph.icon(group.name))
.font(.caption).foregroundStyle(group.isError ? Palette.danger : .secondary)
.frame(width: 16)
Text(group.displayName).font(.caption.weight(.semibold))
Text(group.input.compactSummary)
.font(.caption.monospaced()).foregroundStyle(.secondary).lineLimit(1)
Spacer(minLength: 4)
if index == 0 { trailingControls }
}
}
if !expanded, hiddenCount > 0 {
Text("See \(hiddenCount) more…")
.font(.caption.weight(.medium)).foregroundStyle(Palette.accent)
.padding(.leading, 24)
}
}
.padding(10)
}
private var trailingControls: some View {
HStack(spacing: 6) {
Text("\(groups.count)")
.font(.caption2.weight(.semibold).monospacedDigit()).foregroundStyle(.secondary)
if !allFinished { ProgressView().controlSize(.mini) }
Image(systemName: expanded ? "chevron.down" : "chevron.right")
.font(.caption2).foregroundStyle(.tertiary)
}
}
private var collapseFooter: some View {
Button {
withAnimation(.easeInOut(duration: 0.15)) { expanded = false }
} label: {
HStack(spacing: 6) {
Image(systemName: "chevron.up").font(.caption2.weight(.semibold))
Text("Collapse").font(.caption.weight(.medium))
Spacer(minLength: 0)
}
.foregroundStyle(Palette.accent).contentShape(Rectangle())
}
.buttonStyle(.plain)
.padding(.horizontal, 10).padding(.vertical, 6)
}
}
// MARK: - Subagent & multi-agent cards
//
// Claude Code spawns subagents through the `Task` tool. Nucleic surfaces that delegated work in
// the orchestra gold so it reads distinctly from the agent's own tool calls: a lone `Task`
// becomes a `SubagentCard`, and a parallel wave of them becomes an `OrchestrationCard`. Both
// build from the projection's nested `children` (a subagent's inner Read/Bash/Edit/thinking),
// mirroring the Mac at phone fidelity.
/// The lifecycle state of a spawned subagent, read from its `Task` group: not finished → still
/// working; an error result → failed; otherwise → done.
enum SubagentRunState {
case running, done, failed
init(group: ToolGroup) {
if !group.finished { self = .running }
else if group.isError { self = .failed }
else { self = .done }
}
var label: String {
switch self {
case .running: "Working"
case .done: "Done"
case .failed: "Failed"
}
}
var color: Color {
switch self {
case .running: Palette.orchestra
case .done: Palette.success
case .failed: Palette.danger
}
}
}
/// The human-facing bits of a `Task` tool call, so the subagent cards agree on what to show.
enum Subagent {
/// The subagent flavor (`subagent_type`: "Explore", "general-purpose", …), or nil.
static func type(_ group: ToolGroup) -> String? {
let raw = group.input["subagent_type"]?.stringValue?
.trimmingCharacters(in: .whitespacesAndNewlines)
return (raw?.isEmpty == false) ? raw : nil
}
/// The one-line task the parent handed the subagent (`description`), falling back to the
/// full `prompt`, then a generic label.
static func taskLabel(_ group: ToolGroup) -> String {
if let description = group.input["description"]?.stringValue?
.trimmingCharacters(in: .whitespacesAndNewlines), !description.isEmpty {
return description
}
if let prompt = group.input["prompt"]?.stringValue?
.trimmingCharacters(in: .whitespacesAndNewlines), !prompt.isEmpty {
return prompt
}
return "Subagent task"
}
/// "Explore — find the composer", joining the flavor and task for a compact one-liner.
static func headline(_ group: ToolGroup) -> String {
let label = taskLabel(group)
if let type = type(group) { return "\(type) — \(label)" }
return label
}
/// The subagent's returned report, or nil while it's still working / reported nothing.
static func report(_ group: ToolGroup) -> String? {
guard let result = group.result else { return nil }
let text = result.compactSummary
return text.isEmpty ? nil : text
}
}
/// A small leading status glyph for a subagent — a gold spinner while it works, a green check or
/// red cross once it settles.
struct SubagentStatusGlyph: View {
let state: SubagentRunState
var body: some View {
Group {
switch state {
case .running: ProgressView().controlSize(.mini).tint(Palette.orchestra)
case .done: Image(systemName: "checkmark.circle.fill").foregroundStyle(Palette.success)
case .failed: Image(systemName: "xmark.octagon.fill").foregroundStyle(Palette.danger)
}
}
.font(.caption).frame(width: 16)
}
}
/// A status pill (spinner / check / cross + word) for a subagent card header.
struct SubagentStatusChip: View {
let state: SubagentRunState
var body: some View {
HStack(spacing: 4) {
SubagentStatusGlyph(state: state).frame(width: 14)
Text(state.label)
}
.font(.caption2.weight(.medium))
.foregroundStyle(state.color)
.padding(.horizontal, 7).padding(.vertical, 3)
.background(state.color.opacity(0.14), in: Capsule())
}
}
/// One delegated subagent (`Task`), as a gold card: its type and the task it was given, a live
/// Working / Done / Failed status, and — on expand — its nested activity stream (or, for a
/// replayed transcript with none, its returned report). Mirrors the Mac's `SubagentCard`.
struct SubagentCard: View {
let group: ToolGroup
@State private var expanded = false
private var state: SubagentRunState { SubagentRunState(group: group) }
private var report: String? { Subagent.report(group) }
private var hasDetail: Bool { !group.children.isEmpty || report != nil }
var body: some View {
VStack(alignment: .leading, spacing: 0) {
header
.contentShape(Rectangle())
.onTapGesture {
guard hasDetail else { return }
withAnimation(.easeInOut(duration: 0.15)) { expanded.toggle() }
}
if expanded, hasDetail {
Divider().overlay(Palette.orchestra.opacity(0.2))
SubagentActivityStream(children: group.children, fallbackReport: report)
}
}
.background(Palette.orchestra.opacity(0.08))
.overlay(RoundedRectangle(cornerRadius: 10).strokeBorder(Palette.orchestra.opacity(0.3), lineWidth: 1))
.clipShape(RoundedRectangle(cornerRadius: 10))
}
private var header: some View {
VStack(alignment: .leading, spacing: 6) {
HStack(alignment: .firstTextBaseline, spacing: 10) {
Image(systemName: "person.2.fill")
.font(.callout).foregroundStyle(Palette.orchestra).frame(width: 18)
(Text("Subagent")
+ (Subagent.type(group).map { Text(" · \($0)").foregroundColor(.secondary) } ?? Text("")))
.font(.callout.weight(.semibold))
Spacer(minLength: 6)
SubagentStatusChip(state: state)
if hasDetail {
Image(systemName: expanded ? "chevron.up" : "chevron.down")
.font(.caption2).foregroundStyle(.secondary)
}
}
Text(Subagent.taskLabel(group))
.font(.caption).foregroundStyle(.secondary)
.lineLimit(expanded ? nil : 2).truncationMode(.tail)
.fixedSize(horizontal: false, vertical: true)
}
.padding(.horizontal, 12).padding(.vertical, 10)
}
}
/// A multi-agent fan-out: a wave of two or more subagents (`Task` calls) spawned together. The
/// header sums up the wave (count + overall status); each subagent is its own row that expands
/// independently to reveal its activity stream and report. Mirrors the Mac's `OrchestrationCard`.
struct OrchestrationCard: View {
let groups: [ToolGroup]
/// Overall wave status: failed if any failed, else running if any is still working, else done.
private var overall: SubagentRunState {
let states = groups.map { SubagentRunState(group: $0) }
if states.contains(where: { if case .failed = $0 { true } else { false } }) { return .failed }
if states.contains(where: { if case .running = $0 { true } else { false } }) { return .running }
return .done
}
private var doneCount: Int { groups.filter(\.finished).count }
var body: some View {
VStack(alignment: .leading, spacing: 0) {
header
ForEach(groups, id: \.toolCallID) { group in
Divider().overlay(Palette.orchestra.opacity(0.18))
OrchestrationAgentRow(group: group)
}
}
.background(Palette.orchestra.opacity(0.08))
.overlay(RoundedRectangle(cornerRadius: 10).strokeBorder(Palette.orchestra.opacity(0.3), lineWidth: 1))
.clipShape(RoundedRectangle(cornerRadius: 10))
}
private var header: some View {
HStack(alignment: .firstTextBaseline, spacing: 10) {
Image(systemName: "rectangle.3.group.fill")
.font(.callout).foregroundStyle(Palette.orchestra).frame(width: 18)
VStack(alignment: .leading, spacing: 1) {
Text("Multiple Subagents").font(.callout.weight(.semibold))
Text("\(groups.count) subagents · \(doneCount) done")
.font(.caption2).foregroundStyle(.secondary)
}
Spacer(minLength: 6)
SubagentStatusChip(state: overall)
}
.padding(.horizontal, 12).padding(.vertical, 10)
}
}
/// One subagent within a fan-out: a one-line status header that expands on tap to reveal that
/// agent's own activity stream — and, failing that, its returned report. Each row tracks its own
/// expansion so agents open independently.
private struct OrchestrationAgentRow: View {
let group: ToolGroup
@State private var expanded = false
private var state: SubagentRunState { SubagentRunState(group: group) }
private var report: String? { Subagent.report(group) }
private var hasDetail: Bool { !group.children.isEmpty || report != nil }
var body: some View {
VStack(alignment: .leading, spacing: 0) {
header
.contentShape(Rectangle())
.onTapGesture {
guard hasDetail else { return }
withAnimation(.easeInOut(duration: 0.15)) { expanded.toggle() }
}
if expanded, hasDetail {
SubagentActivityStream(children: group.children, fallbackReport: report)
}
}
}
private var header: some View {
HStack(alignment: .firstTextBaseline, spacing: 9) {
SubagentStatusGlyph(state: state)
Text(Subagent.headline(group))
.font(.caption).lineLimit(1).truncationMode(.tail)
Spacer(minLength: 6)
if hasDetail {
Image(systemName: expanded ? "chevron.up" : "chevron.down")
.font(.caption2).foregroundStyle(.secondary)
}
}
.padding(.horizontal, 12).padding(.vertical, 8)
}
}
/// A subagent's nested activity — the calls, thinking, and prose it produced — rendered with the
/// same row views the main transcript uses, recursing into nested subagents' own cards. Falls
/// back to the returned report when there's no captured inner activity (a replayed transcript).
private struct SubagentActivityStream: View {
let children: [TranscriptItem]
var fallbackReport: String? = nil
var body: some View {
if !children.isEmpty {
VStack(alignment: .leading, spacing: 8) {
ForEach(children) { child in
TranscriptRow(item: child)
}
}
.padding(.horizontal, 12).padding(.vertical, 8)
.frame(maxWidth: .infinity, alignment: .leading)
} else if let fallbackReport {
Text(fallbackReport)
.font(.caption).foregroundStyle(.secondary)
.textSelection(.enabled)
.frame(maxWidth: .infinity, alignment: .leading)
.padding(.horizontal, 12).padding(.vertical, 10)
}
}
}
/// A labeled, scroll-capped block of monospaced (or prose) text for a tool's input/result.
private struct ToolBlock: View {
let label: String
let text: String
var mono: Bool = true
var danger: Bool = false
var body: some View {
VStack(alignment: .leading, spacing: 2) {
Text(label.uppercased()).font(.caption2.weight(.semibold)).foregroundStyle(.tertiary)
Text(text)
.font(mono ? .caption.monospaced() : .caption)
.foregroundStyle(danger ? Palette.danger : .secondary)
.textSelection(.enabled)
.frame(maxWidth: .infinity, alignment: .leading)
.frame(maxHeight: 220)
}
}
}
/// SF Symbols for the common tools + file-change kinds, so a glance reads the action.
enum ToolGlyph {
static func icon(_ name: String) -> String {
switch name {
case "Bash", "Shell": return "terminal"
case "Read": return "doc.text"
case "Edit", "Write", "MultiEdit", "NotebookEdit": return "pencil"
case "Grep", "Glob", "Search": return "magnifyingglass"
case "WebFetch", "WebSearch": return "globe"
case "Task", "Agent": return "person.2"
case "TodoWrite": return "checklist"
case "AskUserQuestion": return "questionmark.bubble"
case HostCommandSummary.hostExecToolName: return "desktopcomputer"
default: return "wrench.and.screwdriver"
}
}
static func fileChange(_ kind: FileChange.ChangeKind) -> String {
switch kind {
case .add: return "plus.circle"
case .update: return "pencil.circle"
case .delete: return "minus.circle"
case .rename: return "arrow.triangle.branch"
}
}
}